This is the third in a three-part series on everyday accessibility.
We make tasks, obstacles and goals harder than they are because we fear the unknown. Accessibility is no different, but you can change that perception by shining light on the unknown each day. With what you ask? What you already know.
Eighty percent of accessibility is the basics. The other 20 percent can prove difficult, but only if you let it. The 80–20 rule also applies to accessibility in that if you focus on solving the top 20 percent of your issues, 80 percent of the related problems go away or become easier.
You can begin to solve the hard problems, or the 20 percent, by focusing on the decisions, people and processes around accessibility. Then, it becomes something you can do.
The impetus for most accessibility successes or failures falls into one or more of these three categories:
What do I mean by those?
Decisions represent turning points or the foundation of your accessibility process. They’re usually strategy-related, and become points of no return. An example of a decision like this? Creating a separate, accessible website that’s different from your main website. It might seem like a good idea to isolate the challenge of accessibility into one website. But then you have two codebases, two sets of content and a myriad of “differences” to track and maintain. Not good.
People make accessibility happen, but what if they don’t know the how or the why? Many Web workers just haven’t experienced accessibility first hand. They don’t know much about it, much less how to implement it in their projects. Take this classic example of making a button within a Web application. Let’s say that button saves a state of work. A Web developer might do this:
That’s valid HTML, but in most cases, if not all, a real button would be better here:
So what if the people carrying out your project just don’t know how to do it better?
In accessibility, details matter. In any given project, at least a thousand exist. If you don’t keep constant, intelligent pressure on them, they can get lost and ruin your efforts. Color contrast serves as a good example. Ensuring proper color contrast requires minding details like brand, color palettes, contrast guidelines, regular testing and more.
You might be thinking that all three of these points intersect. You’re right. People make decisions and track details, after all. What do we do about that? Ask good questions.
Don Norman, a well-known design and usability expert said:
What makes something simple or complex? It’s not the number of dials or controls or how many features it has: It is whether the person using the device has a good conceptual model of how it operates.
The truth in this extends beyond users. Often we, the people who design and build, don’t have a good conceptual model of how our project works. We’re too busy managing changing priorities, timelines and business requirements. We know that won’t change. But we can change how we look at those changes and the decisions, people and details within our work. That will help us solve the hard 20 percent of accessibility.
At each turning point, you should ask yourself, “How is this going to work?” Start the conversation with yourself and others. There are no bad questions or answers. Only the ones that never get asked or voiced. Accessibility is something you can do every day.
This is the third in a three-part series on everyday accessibility. Much of the content for this post came from a guest post I wrote for Digital Gov called Accessibility Is (Not) Scary.